©2019 by Metia Interactive.

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Guardian Maia Ep 1

Interactive Fiction Adventure

Available Now

 
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About us

Metia Interactive is a game design and development studio based in Auckland, New Zealand and was founded in 2003 by managing director Maru Nihoniho.

 

Metia's first published title was Cube™ a puzzler game for the PlayStation Portable.  Cube was published world wide in 2007 by D3Publisher of America.

Metia was behind the development of SPARX a self-help e-therapy tool that teaches young people the key skills needed to help combat depression and anxiety.  It is available for free online through the Prime Minister’s Youth Mental Health Project.

Metia is an award winning studio with our games receiving the United Nations World Summit Award for Cube in 2009, the United Nations World Summit Award for SPARX in 2011 and another international award for SPARX the  UNESCO Netexplo award in 2013.

 

Games

Studio Highlights

Count My Cube

Learn how to count to 10 with Count My Cube.   Interactive gameplay and progressive learning with a vibrant world that engages young minds.  

Intriguing 3D navigation which really test spatial awareness and mental rotational skills.

Bright, colourful, cartoon art style with simple intuitive controls.


Available in Te Reo Maori.

Lessons include:
* Learning the numbers 
* Associating numbers 
* Identify numbers
* Identify amounts

And many more fun lessons.

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Guardian Maia Ep 1 

Interactive Fiction Adventure

You are about to guide Maia on a treacherous journey where decisions aren't simply about life and death. The gods are watching Maia very closely, judging her behaviours, weighing her choices. Maia's mana is at stake in many of the moves she will make.


In the context of Guardian, 'Mana' represents Maia's personal and spiritual power, her will, her integrity, her inner strength. Episode One has three different endings depending on what Maia's Mana Score is at the end of the game.

Takaro 3d Puzzle Coding Concepts 

 

Use your spatial awareness skills in this fully 3D cube flipping world! Control your energiser cube and to find code blocks then use your skills to control your rolling robot. Get your robot to the exit by giving it commands simply by using the code blocks you find.

You'll not only gain the knowledge about what coding is and how to use it but it'll get you thinking in a 3D world and test your mental rotational skills too. Think in systems and puzzle solve in a learning and reactive environment.

Check out the Takaro page for more information,

Maori Pa Wars

Indigenous Tower Defense

Get ready for an epic battle to defend against hordes of Māori warriors, beasts, ogres and other nasty creatures, including the mighty Taniwha, using your arsenal of defensive Pā fortifications and special abilities!

Fight in forests, wastelands and mountains, customising your defensive strategy placing different specialised Pā, each with unique specialist troops! Then rain commets, summon brave back up warriors and recruit the Gods as guardians to help you in battle as you face legendary monsters and beasts on a quest to vanquish all your enemies!

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Cube

3D Puzzle Pandemonium

 

Cube is a puzzle game, simple in concept and highly addictive. Set within a 3d cubic world, the player explores and discovers their way through suspended 3d platforms and mazes.

 

Perfect for the handheld market Cube takes advantage of the features of the PSP. Cube has broad appeal and is suitable for ages 3 years plus and encompasses the challenge of puzzle games for strategists of all levels from children to masters while providing action elements to broaden the player’s experience.

 

Over 135 levels of game-play including 36 multi-player levels, 10 training levels, and 9 bonus levels!

Multi-player Battle and Co-op modes with 16 game-share levels

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Sparx

Get help with depression and anxiety

SPARX is one of our award winning games taking out the United Nations World Summit Award 2011 and the UNESCO Net Explo award 2013.

 

SPARX is an online e-therapy tool and helps young people learn skills to deal with feeling down, depressed or stressed.

Along the way, you will meet different characters and complete mini games.  As you complete each quest, the Guide will explain how you can use your new skills to feel better, solve problems and enjoy life in the real world.

 

SPARX uses evidence-based cognitive behavioural therapy.  CBT is a treatment based on the premise that thoughts and behaviours influence feelings

 

Featured Video

Guardian Episode One

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Other Projects

Ka Pai Babe

Ka Pai Babe is a a game world featuring the environments of New Zealand.

 

Ka Pai Babe is a world that features multiple characters each on a journey to heal the world. These characters feature New Zealand native creatures such as the Tui, Kiwi and Kea.  

 

Apart from promoting New Zealand and Maori themes another important objective is to promote one of New Zealand's official languages - the Maori language within the Ka pai world.

 

These game are being designed for the mobile market as well as having an online presence.  

Rolling Red Knuckles

The Rolling Red Knuckles characters were designed by well known New Zealand artist Martin Emond.

 

We have licensed the property and our aim is to develop a fast paced action fighter game based on the RRK characters.  We have a proposed game design and are looking for partners in taking RRK to the next level.

 

Set in the world 2030, New York is a foreign country and the US is a war zone. In this future eight women known as the Rolling Red Knuckles are going to lose their gym.  The debt collector has come calling and the Red Knuckles don’t have much time.  What do they do? They need money and they need it fast.

Protostar

This is a game design project.  Protostar was designed to be an educational strategic platform game that teaches science, technological development and innovation.

 

Players will develop their skills to become a scientific and technological problem solving 'star' through interactive gameplay in an exciting futuristic space galaxy full of interesting characters, missions and environments.

 

The game will use the innovation process as the main structure to help players

understand the world of science through missions, quests, problem and puzzle solving.

 

The game sets out to underpin education with science, allowing students to learn about and apply basic scientific concepts around physics, chemistry, biology and mathematics.

Comvita Move

This game is to be designed to be played by completing exercise movements in particular walking, running and climbing stairs. The body's movements are measured by the Fit Bit device that the player will wear. This type of game is known as 'Exergaming’

 

The objective of this development is to promote healthy living through exercising.

 

The main goal is for the player to reach the end of the game by exercising frequently as they can.

 

The Fit Bit tracker device records the exercise data which is then updated on a database. This information is then fed through to the game where progress is updated and the game moves forward.

 

The game scope was to design simple levels that will enable players to view their real world progress inside a gaming environment.

New 7 Wonders

We all know about the original 7 wonders of the world. The new 7 wonders of the world were ‘elected’ by more than 100 million voters throughout the world and were announced at the Official Declaration Ceremony in Lisbon on 7 July 2007.  They are: The Great Wall of China, Machu Picchu, the Statue of Christ the Redeemer, the Taj Mahal, the Colosseum, Petra, and Chichen Itza.

 

Features of the game are:

  • The goal of the game is to travel round the world and be the first player to reach all the New 7 Wonders, and gain the most points

  • Players can learn about the history, culture and geography of cities and countries they pass through. It is both fun and educational.

  • As players move around the board they answer questions, make decisions, earn money, and obtain free flights and other rewards.

  • The game finishes when the first player has reached all 7 monuments, and the winner is the player who has accumulated the most points during the game.

Elfy the Elf

Metia Interactive was approached by the Make a Wish Foundation of New Zealand to make Jamies wish come true, that was to make him a game based on his character Elfy.

 

The team at Metia volunteered their time  to make this game happen for Jamie making his wish come true.

 

Jamie is a 14 year old boy from Taranaki, New Zealand who has leukaemia. His wish is to create his own computer game. His story is best described by a Make-A-Wish volunteer assisting with Jamie's wish.

 

Six months prior to receiving his diagnosis, the family attended the local school gala and this is where Jamie found "Elfy". He is a little hand knitted doll in the style of a..., you guessed it.... Elf!

Since then Elfy has lived in Jamie's pocket, (about 4 years) ½ and has been his constant companion through all of his treatments and recovery, and this is where Elfy became the inspiration to be the hero of his game.

 
 

Contact

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